Co-Founder, GunnerPool
Remote · Dec 2025 – Present
GunnerPool started as a simple idea between friends who were obsessed with fantasy sports and tournament brackets. I wanted to build a product that felt as fun and competitive as our group chats, while making it easy for casual players to join in without needing to be hardcore stat nerds.
As co-founder and product lead, I’ve been responsible for shaping the experience end to end—from early Figma prototypes and user interviews with sports fans, to validating the game structure, onboarding, and scoring system. Most of my time goes into translating scrappy ideas into a roadmap that engineers can actually ship, while constantly testing if the game feels intuitive and fair for first-time users.
Building GunnerPool has been a reminder that the best products feel like they were designed inside the group chat: simple, expressive, and built around shared rituals like trash talk, upsets, and friendly rivalry.
Screenshots & Demo
Walkthrough Video
Embed a short demo video of the product here.